10-28-21, 05:00 PM
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#4
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Silent Hunter 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,260
Downloads: 462
Uploads: 29
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Quote:
Originally Posted by Bubblehead1980
Yes stock and default TMO DC were way too powerful . I forget the exact stock values, but TMO default, the max hit points was like 180 hp per charge lol with min of about 140 or so. shocked me first time I opened up the file. Hell most boats max hit points are 325-375 lol.
Yes, it is a word. Definitions of penetrability. the quality of being penetrable. lol
Yes, the charge damages equipment as supposed to. The hull does not always get damaged, just when close. I had external cam off as usually do, but judging by the sound (have to love EAX sound sim, where can roughly tell distance of charges by sound ) it was very close above forward torpedo room. Hull damage went to 24 percent..took on water in forward torpedo room, all equipment in compartment was damaged to some degree, injuries, one crewman was left 'shaken" . Deck equipment forward was damaged, conning tower equipment took damage. Lights went out for a moment, boat was terribly shaken.
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ok, thanks for confirming.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
  
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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