Quote:
Originally Posted by Bubblehead1980
For some fun am trying to get into the ATO side of SH 4 and give U boats a try for first time in a long time.
Some or many may know I recently released a major update to TMO 2.5, adding (among many other things) the ability to conduct realistic/historically accurate night surface attacks in SH 4. Can actually get inside a convoy and attack from within in proper conditions, and use of proper tactics.
This involved a lot of tweaking and testing of things but it really does add a whole new element to SH 4 that has been missing for a long, long time. Bloody exciting actually. With that behind me, should not take as long on this go around.
I would like to bring this element into the ATO side of S H 4, have the ability to to get inside the Allied convoys as some U boats did. Question is, has anyone done this yet? I have not heard of this , but making sure.
My knowledge base of the ATO submarine war is not as extensive as PTO but working on that as for a change, would not mind giving it a go, if can bring the night surface attacks to life as did in the PTO.
If I do it. Is Operation Monsun by Lurker still the main mod for ATO in SH 4?
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The original O. M. by lurker, is the basis... yeah... but... this has been expanded on & eclipsed, by O.M.: Dark waters... (which, last I know of... still had some... growth issues, & was decided by Fifi, to step away from... as to their return to work on it more... is not clear... it may happen, it may not.)
Then there is KSD: II, original works by Alex ??? (last name, slips My mem cogs, right now... Nov something...
![Hmmm](images/smilies/39.gif)
No offence, Alex... no slight intended... will edit to properly give credit, where cred's due... many thanx to you & the team, for your hard work on KSD: II
![Kaleun_Applaud](images/smilies/Kaleun_Applaud-1.gif)
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This set, is geared more towards running wolfpacks, aka multi player base set up.
Niume, on the other hand... has taken (along with a bit of a hand from vickers03... I believe, iirc
![yep](images/smilies/yes.gif)
& any others, that I am NOT aware of... ) & worked on eng. transiting KSD: II into KDS: II: Ace edition... eng. version.
If any work were to be looked at to make surface night attacks, feasible... I believe it would likely be in conjunction with that mod set... to be completely frank about it... Bublehead1980...
1 thing I recall of, was with wolfpacks, they would wait for what was considered.. favorable conditions to be met to launch a attack... darkness, would be 1 of those... along with some bad weather... definitely NOT a full on Hurricane or Typhoon... choppy enough to make sound gear iffy for the enemy to try & locate them being submerged... cloudy, so as to make use of air cover, a no go for the enemy... were that available depending on the location of a wolf pack attack... barring CV's, that is...
That set, would be the 1 to focus on...
M. M.