*Note. For those using Commander 2.6 along with the latest NYGM version.
SH3 Commander comes with the Thermal Layers mod (introduced in Commander 2.5) works fine/no issues with NYGM
SH3 Commander 2.6 comes with the Malfunctions & Sabotage mods available as a merged set or individually(see the read me)
In both of these mods there is are randomized files dealing with the crash depths. The purpose of this was to simulate a problem when ordering a crash dive. There are a number of mechanical and human reasons for a boat heading down out of control. jammed dive planes, stuck/jammed valves, toilet being incorrectly flushed etc. These occurrences are not common but they do exist.
As previously discussed in depth on other posts when you interrupt a crash dive in NYGM it nullifies the NYGM anti hummingbird effect. The player has two options:
1. let the boat continue to it's depth whatever it happens to be and therefore the anti-hummingbird effect will stay as advertized.
2. Interrupt the crash dive as there obviously is something wrong with the boat (you have no idea what depth the boat will finally settle at)and make a decision to monitor the depth under keel very closely. The anti-hummingbird effect will be voided for you but then again your boat does have a problem and it's up to the Captain and crew to compensate.
Thanks to Observer for finding this one and bringing it to my attention during the final testing stages of testing. I've been testing this area particularly in numerous campaign patrols and find no other problems or concerns.
The Sabotage/Malfunctions files don't "break" anything but they do nullify the anti-humming bird effect for that single patrol only.
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Nuke 'em till they glow!
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