Quote:
Originally Posted by zzsteven
Just a quick question wondering if I'm understanding correctly. Currently have about 1/3 of basic.cfg pasted into basic changes and make my "tweaks" in Commander. So now if I want to continue using Commander for simple Basic.cfg changes I have to use this format:
;[Name of the file including the full path from the "data\" level]*
;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>**
;<SectionName>|<KeyName>=<Setting> for text files OR
So every single line will need to be prefaced as in your stock lines?
MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC
What does this line mean?: ;*Prefix each repeated section name with #: to ensure that the name is unique.
Could you provide an example please. I understand much better when I have something to compare to.
zz
|
No. Just add your lines to the Basic.cfg block that is already there. The text before the | symbol is the section name, and the text after is the keyname. These will be the only changes required.
So, for example, if you want to change the nbdaysinbase value to 44, then just add this line to the current Basic.cfg block in Static settings.cfg (end, middle, beginning, doesn't matter):
TIME|NbDaysInBase=44
Use this method to add all of your changes.
Without the ApplyToPeriod setting, all changes will be used throughout the entire war, which I guess is what you want.
Anyway, here's an example:
;----------------------------------------------------------------------------------
[data\Cfg\Basic.cfg]
;The below lines allow player to set U-boat emblem at start of career
RENOWN|FirstRankRenown=100
RENOWN|SecondRankRenown=350
;The below lines provide more realistic promotions (sooner) and medals (longer)
;within the context of the SH3 game engine
PLAYER_RENOWN|RankLevel0=0; SCORE
PLAYER_RENOWN|RankLevel1=1499; SCORE
PLAYER_RENOWN|RankLevel2=7999; SCORE
PLAYER_RENOWN|RankLevel3=15999; SCORE
PLAYER_RENOWN|MedalSettings0=0.25
PLAYER_RENOWN|MedalSettings1=0.5
PLAYER_RENOWN|MedalSettings2=1
PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE
PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE
PLAYER_RENOWN|MedalScore2=20000; knight, SCORE
PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE
PLAYER_RENOWN|MedalScore4=40000;swords, SCORE
PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE
PLAYER_RENOWN|MedalScore6=90000;all, SCORE
;The below lines increase the number of badges available for awarding and defers
;receipt of clasp and GC until later in the war, to closer reflect actuality
MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC
;My personalised settings
TIME|NbDaysInBase=44
etc etc
;----------------------------------------------------------------------------------