Quote:
Originally Posted by kapuhy
That was my first thought, so as I wrote above - I swapped file names (AO02.dds to AO01.dds and vice versa). If texture conversion was the problem, I expected that now AO02.dds would work, but no - good texture become garbled like this, and "bad" one displayed correctly when renamed to AO01.
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So there is something else. what prevents the correct display of the texture. We need to look for a conflict. Maybe it's another shadow mask.