SeaQueen, advice please
I have started a new scenario for the FFG.
It is based in the Straits of Hormuz and you are doing shipping patrol, basically tooling around keeping tabs on what shipping is up to, keeping an eye on the Iranians.
Now taking heed of what you said about putting in a political situation wher it could be war or not I am trying to think about what triggers I want to put in it.
Afterall I don't want a scenario where the player for x number of hours and does nothing by the end.
I suppose with the FG it would be a detection problem to be solved.
Thing is would the Iranians have Kilos plugging about in the Straits and if yes why?
I would expect the Iranians to have more surface patrol vessels tootling about on their side of the Straits but I am trying to figure a credible way of them doing their patrols.
I don't want too many triggers especially ones that depend on another to be fired.
So any pearls of wisdom. I am trying to use random locations etc but this is where I start to fall down.
There is a CVGB in the Gulf itself. Using randomly generated groups I was wondering if it would be a good idea to have US aircraft flying patrol patterns in the gulf with maybe one or two of them having a flightpath that would take it into Iranian airspace resulting in a confrontation that would then present the player with the decision of whether to attack Iranian vessels or not? I don't want it to be too scripted and this seems like a step down that road though maybe a necessary one.
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