Quote:
Originally Posted by kyle9154
Only 20 and 25%???? hell I set it to 40% failure rate on magnetics and 35% on Impacts for Sept 39- June 40, simulates the torpedo crisis better (historically in Norwegian Campaign and many other instances literally only 1 of 3 T2 torpedo's would work with magnetic and 1 out of 2 would work with impact pistol). It was so abysmal that the Germans had to redevelop the torpedo and address the problems with it, the type 3 which largely solved all those issue. It was also so bad that commanders preferred to go back to the old type 1 gas torpedo for the reliability even if it meant seeing a torpedo wake until the new type 3 was available. If its a large merchant I fire 2 single torpedoes using the formula 4 x windspeed/10 for minimum depth in case one misses or fails (two things will happen, it will explode prematurely or run too deep that's with hsie.s realism fixes). Now realize those failure rates are for even when you do that calculation because all would fail if you didn't set it to correct depth depending on wind speed. Also I find firing in salvos tend to increase the failure rates so that's why I fire them separately.
The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic.
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I too, agree that the whole torp failure fix, affects all the torp's the same.
On that, is there no way to clone the mechanics of the torp failure controls.. as is done with... say, cloning ships & then set it up in such a way as to point to each different torp type... to better simulate the torp failures experienced... so that it more accurately reflects the failures to the proper torpedo's...

Or should I say, the ones that were most affected by the failure rates that were experienced during the war.?
Just a thought that crossed My mind...
M. M.