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Lovely! gives me some inspiration! What is the poly count like, and have you had any stutter? Unfortunately I haven't been able to test your stuff myself.
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thanks! it's something like ~100.000 polys (~170.000 triangles) per engine.
Everything running very smooth but that's mostly because i use
the unified render controller and only one texture map on complex objects, sometimes i use the ambient occlusion map as base texture
so i get away with just one texture channel
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I noticed that some German WWI sub motors had metal shrouding over moving parts that could be lifted off, so sometimes you wouldn't see any major parts moving. If Jeff & I can't crack the motion issue maybe I'll just give my engine room models this shrouding.
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yes, just like the Gato engines there is not much to see.. i planned this for the fleetboats too.
of course i let you know when i figured out how to animate the engine.