Progress ---->
Ive had to attend to Family matters of late how ever last night i fully reintegrated all my pre existing DMC work in to the latest DM Version and have added :
New Audio+ Version 2 so all existing features then :
ONGOING = Audio File Editing to make the files shorter in run time but sound just as good to cut down on audio clipping in Game
NEW = Fire Missile Ver 2
NEW = Fire VLS Ver 4
NEW = TransientKnown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy
NEW = TransientUnknown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy
NEW = PlayerCavitating Ver 3 Both Russian & English
New = Pack & Nato Huds so now theirs 2 totally different ones
New = Dive Missile Huds Duel Versions
New = Separate Surface Variation Hud Elements for Pack & Nato
New = CCC ( Custom Configuration Changes )
i used to add tube sizes my self for weapon tubes this is no longer necessary now as they have done this now by default so :
New = Readjusted Tubes basically i,ve removed my size labels on the tubes
New = C-Sharp Edits & Code Changes
New = DEX Mod Description Expansion Mod
The main aim of the mod is to identify the Different
Types of weapons in Epic Mod to assist in playing
The game by knowing:
What they do so for example is the missile a anti-ship missile or land-attack missile Is the torpedo a wake homing torpedo or a wire
Guided one ect
I’ve made these Abbreviated Information weapon
Types to help with weapons management this will
Massively help the player in choosing the right
Weapons to Load up at port or use in combat
BEAR In mind they have to not exceed a certain character length or they will go over hud elements
Key Meaning :
Rd-Hm = Radar+Homing = this is a special one certain weapons
Rd = Radar
Ir = Infrared
Wh = Wake Homing
Wr = Wire Guided
Hm = Homing
Un = Unguided
Ww = Wire Guided + Wake Homing
Int-G = Internal Guidance = SLBM
the Abbreviated names had to be a certain length
to fit ok and not go over hud elements so i came
up with these bear in mind the names of the
weapons have to fit as well
--------------missiles
(Multi-Role)Rd = multiple target types so Missiles/Aircraft/Ships ect
(Anti-Ship)Rd
(Anti-Sub)Hm
(Land-Atk)Rd
(Duel-Role)Rd = so twin target types ect ship/sub or Aircraft/missiles ect
(Anti-Air)Rd
(Anti-Air)Ir
(SLBM) Int-G
--------------anti ship torpedoes
(Anti-Ship)Un
(Anti-Ship)Hm
(Anti-Ship)Wh
------------anti sub torpedoes
(Anti-Sub)Un
(Anti-Sub)Hm
(Anti-Sub)Wr
--------------duel role torpedoes
(Manual)Wr = no sensors so its fully guided you till target impact
(Duel-Role)Hm
(Duel-Role)Wh
(Duel-Role)Wr
(Duel-Role)Ww
--------------Counter fire torpedo
(Cntr-Fire)Un
---------------anti torpedoes
(Anti-Torp)Hm
----------------decoys
(Decoy)Un
(Decoy)Wr
This will be a alt version or a JSGME Optional Addition Mod
Ongoing MSO mod = (Meaningful Signature Overhaul is at 80%) ish
ALSO My Old countermeasures work has been reused and im testing New & and older things ive already made for DMC so NO MORE only decoys and Moss Variants !!!!
Stay Safe all
Steel Shark
__________________
"History is Written by the Victors."
Last edited by steel shark; 09-15-21 at 11:23 AM.
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