Quote:
Originally Posted by JapLance
As far as I know, playable submarines work the same way as AI ships.
In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front).
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I tried that, hung on the splash screen loading saying it couldn't locate the texture file
Quote:
Originally Posted by propbeanie
The conning tower is the culprit... images linked to the Textures folder. We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol 
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really?! I wonder how that works... I know in the past I've built models that were all black because I didn't have a texture (specifically, an AO map texture) channel present and my multiple attempts to force it through Misfit Model 3D or Blender was met with....the channel still not being present
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Last edited by Sledgehammer427; 07-14-21 at 11:34 PM.
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