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Old 07-14-21, 09:46 PM   #6
Sledgehammer427
Ocean Warrior
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Quote:
Originally Posted by JapLance View Post
As far as I know, playable submarines work the same way as AI ships.

In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front).
I tried that, hung on the splash screen loading saying it couldn't locate the texture file

Quote:
Originally Posted by propbeanie View Post
The conning tower is the culprit... images linked to the Textures folder. We have tried multiple "hammers", each one bigger than the other, in an effort to get things to bend to our wills, to no avail thus far... lol
really?! I wonder how that works... I know in the past I've built models that were all black because I didn't have a texture (specifically, an AO map texture) channel present and my multiple attempts to force it through Misfit Model 3D or Blender was met with....the channel still not being present
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Last edited by Sledgehammer427; 07-14-21 at 11:34 PM.
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