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Old 07-14-21, 09:27 AM   #4
JapLance
Stowaway
 
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As far as I know, playable submarines work the same way as AI ships.

In the Roster section the .cfg file needs to point to the textures. If your model has only one channel, the second line (LightmapTextureName, playable subs don't have a third one) needs to be invalidated (adding a ; in front).
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