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Old 06-29-21, 04:28 PM   #3570
propbeanie
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Quote:
Originally Posted by KaleunMarco View Post
has anyone experienced this type of start with a Sargo?
Running 1.46 Preview with the Fix and Nippon Maru 1.2.1.
i would have pasted the JsGME config but SH4 is still in use on my other system.

Started a Sargo career out of Brisbane, Mid-1944.
before shoving off, we transferred to Manus Island.
also before shoving off, i noticed that we had only two stern torpedo tubes, which is different from the previous version of 1.46, but i figured someone did some research and made a change so i just went with it.
on the way to the patrol station, i inspected the stern torpedo room and to my surprise i found four tubes and two of them had German torpedoes. silver/gray engine with light blue warhead. no description given.

anyone else experience this phenomenon?
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol

Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
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Last edited by propbeanie; 06-29-21 at 04:42 PM. Reason: The "fix" is in...
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