Doesn't surprise me, Playway made money with that game, Mechanic Simulator, made it a franchise, and it's basically one of those "I'mma DLC queen" of game, it's not like they know how to actually make good games, just a quick cash grab and if turns out decent it just happened... Look at U-Boat, the game is gonna be great just because of modders basically, the base game is so lacking, and that's just because Playway doesn't want to invest on a decent sized crew to work on it.
Anyway, my suggestions here are:
- make "difficulties" optionals, like if a guy's a noob or doesn't want to dip into the real stuff, make those processes automated or extremely easy.
- make it moddable so much that it can be easily made more realistic/immersive.
Good Luck.
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