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Old 07-04-06, 10:45 AM   #45
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Oh, one more neat feature common to all the wireguided torpedoes...

When the torpedo is running on the wire, an automatic Ownship Safety is activated to prevent the torpedo from homing on ownship. So, when a torpedo is running on the wire, ownship is safe from being tracked by its own weapons. If the torpedoes do detect ownship, the firecontrol will automatically override the homing procedures for the weapon.

Of course, if the wire breaks, you are on your own... without ownship feedback, the torpedo doesn't know you from the next large metallic object in the water and it will home on ownship.

This feature may become significant if players begin to engage at close range and we actually begin to get situations where ships pass each other trying to get position and avoid weapons. If this is the case, then you have to be very sure you've got plenty of wire before you turn the weapon around, since generally speaking, its very hard to decoy the WG weapons.

Cheers,
David

PS The ADCAP is in final design, and I hope to complete work today.
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