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Old 06-09-21, 10:21 AM   #6
divemonkie
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Join Date: Aug 2018
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Quote:
Originally Posted by TheNiebuhr View Post
Not that difficult to do. Edit the .dat with Silent 3ditor (skwas). Brief summary: aside from models and textures, .dat also contains the gun logic.
There's the gun controller that specifies the gun's behavior. In particular whether it's DG or AA. In order to make a dual purpose cannon, use both.


So if you were to turn a ship-only gun into dual purpose, you would add another controller for AA, set it up and create a dedicated anti-aircraft round, because HE and AP would be braindead. Define the ammo count in the .ini (dont remember right now) and if everything is done properly, your crew would automatically use the deck gun against planes.
Thanks TheNiebuhr
I did a little digging last night but not sure what I was looking for.
I'd thought about using the deck gun as AA as well but figurd the lack of elevation would make it ineffective.

Not looking to creat UberBoat just think the use of flak guns on merchants would be a nice bonus.

It might even be a little too effective might have to lower damege of guns for game balence.

Guessing it'll take some ini file edits as well to add the extra camands for flak? Target surface or target ships.

Anyway. Thanks for putting me on the right path. I'll do some more digging tonight on break.
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