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Old 06-08-21, 01:08 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Oby View Post
Sorry for negative energy, but such goal would be almost impossible to achieve, with the tool we have available. Campaign/Mission editor is just too clumsy for the task of such magnitude, or am I wrong? On the other hand, we all know the mod Open Horizons, which was done in this fashion. This is certainly an interesting idea, but I think would require a very dedicated group of at least 4 to 5 people, to realize it.
I don't see the implementation of campaign-scripted air raids too technically complicated. For sure that would be far lesser complicated than it was for convoy traffic layers. Once you know how .mis files work and you have set up waypoints in Mission Editor, editing the other settings in notepad is certainly more practical.

On the other hadns we don't need air raids to happen on the exact same dates and locations as real ones, the same way we don't expect in-game convoys to depart from their origin and to arrive to their destination ports on the same dates as their real counterparts. Air raid layers should be based on history, but they should be greatly simplified compared to historical air raids, and made more random. Overcomplicating them would an useless waste of time and computer resources and, even worse, would make campaign too predictable.

The task I see more complicated and time-consuming, is with no doubts data collection
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