View Single Post
Old 06-02-21, 07:16 PM   #3341
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,134
Downloads: 453
Uploads: 4


Default

Quote:
Originally Posted by Mios 4Me View Post
The contact was a single ship, speed zero, and listed as "stationary" IIRC. There was a single sonar return from Mariveles, a warship never spotted, plus two fast-moving tugs in the area acting like ASW patrols. The assignment to sink anything was just off Manila; this was an almost immediate first contact, so time in that zone was minimal.

HTH.

FWIW, my impression is that the .50 caliber (12.7 mm) MG, a weapon I had not utilized previously, is more powerful in the game than the 20 mm and twin 20 mm weapons upgrades, at least in terms of time required to sink boats.

Also, is there an option to have nearby TF reports drop us out of warp, um...high-speed TC? In contrast, we had a report of a historical sinking drop us out of 4096 TC while running up the Australian coast; would be nice to have it for something useful instead.
The 50 cal is a very capable weapon, with its disadvantage being distance, with the 20mm being able to shoot farther. I found this:

which I found very interesting. For me, it is easier to hit things with the 50 than it is the 20mm, and I had always put it to not having that explosion in your face from the 20mm launch, besides generally being in closer to use the 50... We have taken looks at both of them previously, and might revisit that. Just remember that the 20mm by default will shoot an AA round, and that the HE and AP do not seem to have a lot of difference between them, but there supposedly is.

Quote:
Originally Posted by Mad Mardigan View Post
Yeah, on that... wasn't traveling at a seriously high TC, think I was like 128, maybe 256 at most.. & got yanked out of TC by a report of a sub that was obliterated, after running aground. As I recall, there was an S boat, if I am remembering this correctly, that went aground making a patrol around 1 of the smaller isles at the end of the Aleutian's. Think that happened sometime mid Jan. of '42... again, if I remembering that rightly. Of course, that may not be the 1 in particular that I'm thinking of though.. I do admit.

What I do know is.. got a report that a sub had been destroyed that yanked Me out of TC... think that would have been better served to just hit the clipboard, a notation in the text box.. and bypassed yanking Me out of TC.. just my thoughts... no incriminations or otherwise there... just saying. A... suggestion. yeah.. that's the ticket. Just gonna stick a pin it it... right there.. *poke* & just let y'all ruminate on it...

M. M.

I am not sure if we can have the game drop TC when a contact report comes in or not, though I am more inclined to think the "not". We will take a look at that and see what we find. What I do know is that the messages used in FotRSU are from several different mods from over the years, and their "styles" do not match completely yet. We have been working on that, and you might notice that you are not dropped out of TC every time someone sinks a sampan anymore - but again, we can improve on that. We do want TC to drop for "important" notices, like the beginning of the war, a nation's "status" change, or a base change, that sort of stuff. We'll do another "sort" on the data in the file, and see if we can't eliminate some more of the not-so-important listings from killing the TC...
Quote:
Originally Posted by Kal_Maximus_U669 View Post
Bonjour propbeanie because I wanted to clarify things about Fotrs with you
I find that the feeling of movement of the submarine is very weak in the kiosk ... even when viewed from the outside the building is very rigid .. on the other hand in the interior camera it is not bad now I am not familiar with the mod ..
again probably technical choices or maybe I missed a few things !!! elsewhere here is my list
D:\Sh4\Sh4_FOTRS\MODS
100_FalloftheRisingSun_Ultimate_v1.46_EN
452_MoonlightzSonarLines
801_UMark Invisible
901_Strategic_Map_Symbols
Nippon_Maru_v1.2.1
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
EAX_SoundSim_FOTRSU_1.46
New Sounds for Fleetboat_Interior-Officer Quarters mod
Speech_Overhaul
SH4_original_4k_light_gray_less_rust
DrJester's Environment Overhaul
Torpedo's No Red Gauges

Regarding Reel Fleet Boat
I knew the mod but not yet try ...
I mounted it not long ago I had problems with smoking on all the boats a horrible smoke .. I tried to tinker with the "data particles" alas I did not find the right adjustment even by comparing other available files here .. having spent some time I gave up ... !!!
other problems .. during the fire training mission did not work as it should! the number of cannon shots against a junk is exaggerating ... ditto the fires did not work as it should ..!
on the other hand I find the navigation cam is really good and the navigation of the building is super good now it only engages me of course ... it would be really good to update this mod because it looks great all at least for me c is a shame that I no longer discuss or very little

"My misunderstanding then! lol - I took your post as you not being able to find the mod anymore. Quite a few of the older SH5 mods do not work, or are no longer needed when using TWoS or Sobers mega mods."

yes I know besides it is enough to open it .. to listen to it .. is one is fixed! in fact I believed in a package that I simply did not know and that the links no longer worked ...

sorry for the translation but google is pissing me off right now salutation Team FoTRS
Thank you very much for your comments. I do understand what you are referring to, in that the submarine drives like a luxury automobile, and you want more of an economy ride... - with a bit more "dip" into the waves. That was in the plans originally, as was a more realistic nmpg (nautical miles per gallon) as an add-on mod. Of course, we do have some talent already working on the side at their own "flavor-to-taste" mods also, so stay tuned for further developments! - as for the older mods, I enjoy go through them and attempting to dissect them and attempt to figure-out what the modder was doing. I have learned a lot off of all of them, though my brain is not able to hold one tenth of a millilitre of what any single one of the numerous good modders know...
Quote:
Originally Posted by torpedobait View Post
So far, so good! Received orders to leave on March 24, 1943 from Brisbane to patrol the area just south of St. Georges Channel. Missions started just fine from outside the harbor and has operated normally. So far I've rescued 10 Zoomies (wish we could get credit for rescues) and sank a nosy DDE of some type. We are currently 12.5 NM NNE of New Britain, midway between New Britain and New Ireland. It is 2200 hours on 3/31/43 with no anomalies to report. Conning tower with 2 sets of twin 20mm's looks great.
Excellent news. Good radar I take it then?
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote