Quote:
Originally Posted by easy
Hello Propbeanie,
Thank you for your quick response.
1) I have version 1.5;
2) I am using JSGME;
3) I put my mods in MODS;
4) it turns out in practice that it doesn't matter whether I use other mods or not.
I think my game is compatible...
Regarding your other two comments: I'll try that, but I think, frankly, that has nothing to do with it, because those Training Missions are placed in the sub-school and besides, the other missions DO get started. I wrote that only the first and the last missions gave the message: boat unknown.
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Ahoy, easy...
1 thing to understand about mods.. 1st & foremost.. dig into the read me, if the mod comes with 1.. I know that some mods, had that aspect left out of them. If such is the case, generally you can see of going back to a [Rel] thread, which usually, the very 1st, or even in some cases, the 2nd post will give you definitive info on what version of the sim you are wanting to use that mod with.
That, is foremost important, to make sure that the mod will work with the sim/game. Can't stress that enough. For this instance, that would be, making sure that the mod you grabbed, is set up to work with SH4 v1.5, & isn't for either v1.3 or v1.4 of SH4. That, is also going to apply to all the other mod sets you grabbed, as well.
The 2nd thing to understand about mod sets is.. some, are NOT going to play well with other mod sets... (sometimes, you CAN get extremely lucky/fortunate, in that the original modder is still about, updating or looking at bettering their mod they created... if they are not still about, or god forbid, have passed on. i.e On eternal patrol.. that another who knew that modder, may take up the mantle & still tweak that mod set. Or perhaps got permission from them to tinker about with the mod & make improvements themselves, making sure to credit the original creator for the base mod that they used.. is a lot of other means & methods but I hope from this you get the gist of this.. & haven't lost you in a fog...)
Main point here is.. some will NOT work with other mod sets no matter what is done.. though that can change.. possibly.. but don't be surprised if that doesn't happen.
The 3rd point, is that I can't stress enough is.. location.. location... LOCATION...
What this means here is.. Some mod sets have to be placed in a certain order, in order for them to work well with others & to work at all.
With jsgme, if you would.. click task (located in the center bar area on jsgme) scroll down to 'export activated mods list to' from the pop up menu & click on 'clipboard' in the side pop up menu.
What this does, is allows you to copy the mods you have activated with SH4, in a txt list format & be able to paste that .txt formatted list, in a reply back here.
Which will give a better chance to see what you are working with.. & tell you if the order is wrong, the mod/s you have are right for v1.5 of SH4.. or if you need to grab an updated version of a mod to make sure it works (i.e plays well) with all the other mods.. in short, seeing that list, will help us, help you figure out what is going on wrong & what can be done to correct it..
Hope this helps...
M. M.