Quote:
Originally Posted by gap
I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?
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In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.