Thread: [REL] Dark Waters
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Old 05-12-21, 12:35 PM   #1053
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by A Soviet Fanboi View Post
I used Multi SH4 to create a seperate Save file. And what is this LAA thing?
LAA = Large Address Aware, and is a "flag" that gets set on a 32-bit application that shows Windows that it can address a larger address area. Boring, technical info is here at Large Address Aware. CapnScurvy did a TEC write-up here on SubSim about his experience with Windows 10 64-bit installation, installing SH4, applying mods and using LAA in Windows10; Large Address Aware; SH4 Install. He has links to what he used there (LAA), which uses an dotNet interface that might also have to downloaded. Then there is the NTCore version 4Gig Patch, as well as a quickie that Jeff-Groves did a while back, but I cannot find it again... sigh - I'm getting old and losing things - besides my mind.


Quote:
Originally Posted by qastokes View Post
Its so damn annoying I may just, especially if I can figure out a way to script/batch the solution.
But only worth it if this is a solution I can upstream into the mod. If this is a common problem for people worth solving, then ill figure out how to fix it right. But if its just for me, especially if its just for me on this version of the mod, not gonna bother.
That is "controlled" by a text file (messages.txt) in the Data / Campaigns / Campaign folder in the US side, and CampaignGE for the German side. You could make a blank text file, name it messages.txt, put it in a mini-mod, and it would then "blank" the game file to where you wouldn't get any messages. The Stock game on the German side is already a blank file, so you could just copy that prior to activating DW or OM, and paste that into the appropriate location in the mod, then activate the mod. If you want a "surgical" solution, the file is Tab-separated columns of text, and has a "commented" header that shows what each of the columns are for. The first column is the begin date, then the begin time, the end date, then the end time. Next up fifth column is the message "type", which just refers to whether is transmits only the once, or keeps transmitting until the player receives it (such as you are submerged and cannot receive a message, when you surface, you will receive it with that option set to "1"). The next section determines the percentage of chance that the message will generate, between 0 and 100, then the amount of time in minutes between transmission attempts, if the "type" is set to "1". The seventh column is the one you are most interested in, being "Priority". Anything set to "0" (zero) drops you to 1x TC, since it is "High Priority". Set all of the zeroes in that column to "1", and no more dropping to 1x TC. However, as I said, it is a tab separated text file, which makes "automatic" changes a bit difficult, unless you can script or program and use variable and recursion. However, most of what you want is near the beginning of the file, and if you have a wide-screen monitor, open the file in Notepad++, which remembers the location of your cursor as you edit, and you can relatively easily change quite a few by hand.

Just remember that the Befehlshaber der Unterseeboote (BdU) Herr Konteradmiral Karl Dönitz will require some tough 'splaining on your part if you miss something of importance...
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