Quote:
Originally Posted by Red Devil
I got that fed up with torps I disabled duds. I like the long range 'green machines' but there is precious little target coming my way that warrant long range. You know, something small like a Jap battle fleet or something. So I think I have to go for 44-45.
|
ah yea, the duds can be a pain, I just wrapped up a career in a Tambor where started Dec 41 and ran until end of 1943, so sans one full patrol, was dealing with some kind of torpedo issue. but it kept things interesting and tonnage to a more realistic level. Sadly the boat was retired early (supposed to be early 45 not early 44, working to correct it) I changed them in TMO to where, if you can pull off a impacting angle of 45 or less, good chance fish will go off. Of course this was found to be true during war and was used. Thing is, it's a tough shot to pull off with a weapon designed to impact at 70-90 angles, where get most duds.
Prematures are something no way around. In the game they had it based on wave height which did not like and far as can tell was not the issue with the prematures. So I changed the height to 0.0 - 40.0 meters, prematures now detonate more in line with history. Worst is where they get near the target and blow up, it looks like a hit through periscope, gives some idea why skippers reported hits at times. lol had one go off so close to a freighter, it actually damaged it, but the game did not register it as a impact.
One example comes to mine is ran across the Tonan Maru No 2 (19000 ton tanker) in August or September 1942 in a convoy. Perfect set up, 1000 yards away, fired four Mark 14's. One hit, One dud amidships, one miss forward (target slowed and turned starboard to avoid) and the last one was about to impact right at the aft stack on staboard side, which likely would have crippled it if not sunk her (northbound so was not loaded with fuel guessing, since did not go up in flames) then BOOM, maybe 30-50 yards from target, premature explosion. Looked like a hit but crew did not report torpedo impact and saw no additional damage to tanker, just fire amidships. Was shooting from stern (convoy zigged at last minute, forcing a stern setup in lieu of bow tubes) and had to go deep to avoid escort and depth charges. Heart breaking lol but keeps early war interesting.
The "green" torpedo, referring to Mark 16? Yes, they are fun, would be nice to have during war when run across the bigger targets. One spot where they are useful is later war when convoys hug the coast and have to fire from longer ranges, gives more flexibility. I am working on making them essentially wakeless like the Mark 18, the had a small wake and were difficult to observe. When use them in sim, they are easily spotted and which ends up not being worth it. I typically do not use them since were never used in war but sometimes it is fun to have them in a Tench in late war.