SH3 & 4 are very similar in their strafing behavior if the loadouts for a plane have "dummy" bombs. No "dummy" bomb, no strafing run. The game does seem to choose though, whether to strafe, bomb or 'nothing' during an attack run, which could well be based upon what the player is doing with their submarine... I have not tried Ahead Flank & turn versus diving & turning against a possible initial attack, since I pull the plug whenever I see a plane... but I did have a bomb dropped down the conning tower hatch as we were diving during an unrelated test the other day, and the boat had probably slowed from 10 knots to 3 at the time of the impact, while turning... I'll have to do some experiments myself for that. Of course, SH4 does not have any scripting, so the game does what it does from hard code, and "tricks" we play on it with the dummy bombs.