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Old 05-01-21, 08:44 AM   #13
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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Quote:
Originally Posted by VonDos View Post
I tried your suggested method. I add the third rudder as a child of the second (working) rudder, using coordinates to place it in the right place (different X, same Y and Z), added controller, only Y rotation attivated, but while in 3Ditor the third rudder appear in right place, ingame you can't see it, and if you use the ship's camera, you can see her only from far (i suppose 3rd rudder is finished far from the ship...)
What i'm doing wrong? What coordinates should i assign to 3rd rudder? Node's XYZ, and "default" inside controller.
So, probably this controller works only for generated particles elements.

Did you search for another "follow parent" controller, sometimes there are two controllers but with slightly different names...

Else, you could try the same method as for complexe guns (with special rotation of reticles or wheels depending on the barrel movement, see the vii u-boot's deck gun for example).
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