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Old 04-28-21, 07:47 AM   #9
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
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Think out of a box is always a good thing

Now, the problem is the need of 3 different fulcrums (and rotation axis), because simply joint the 3dmodel of 2 rudders is not enought.

Now, a couple of questions in my mind:

- what objects in SH3 can rotate ingame? I mean, rudders, propellers, turrets, radars\rangefinders (well, they're turrets that doesn't make bang)...

- what parameters couple the rudder with its rotation when the ship turn left or right? It's just the "rudder" assegnation, or this can be done also from something different, i.e. a turret?

Best regards,
Vd



Quote:
Originally Posted by Jeff-Groves View Post
Well. We know you can only have 2 Rudders then by conventional controllers.



Not being a geometry expert I'll ask a question.
Is it possible to link 3D objects to get the effect of a 3rd rudder based on SH3?
Now what I mean is CAN We link somethings to get a rotation point where we want it?
That may take many compounded links.

Just trying to think out of a box!
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