Quote:
Originally Posted by Jeff-Groves
I did a crazy thought as a quick test.
I added to the sim as below....
Now I didn't actually add an object as a 3rd rudder in the sim at this point.
I saved the new sim and ran SH3 with it to see if the Game crashed.
I was able to view the Ship in Museum with no problems so it "Might" be a work around.

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Thank you for the help.
Now, i've tested this idea.
Game didn't crash, but only take data from first unit_Ship (central rudder OR L + R rudders) instead of both.
So, in a test only the central rudder works, in the other, inverting ID number, only side rudders work