Thread: [REL] Dark Waters
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Old 04-23-21, 07:10 PM   #1
KaleunMarco
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Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
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Quote:
Originally Posted by qastokes View Post
does the gramaphone/radio play into passive detection?
Somehow this is the first and most important detail I'm wondering about for no especially coherent reason. Rigging for silent while blaring some oldies has real montage esque aesthetic appeal to me, but its not the most realistic scenario to follow in a high realism mod. So I want to check in that I can trust it, or not if that is the case.
no, neither the gramophone nor the cook nor the guys having a conversation have an effect on your boat being detected passively by the enemy. so, rock on, if that's your thing.
Quote:
Next is it seems all new crew members don't cost renown? Men I take off the boat do, but everyone else including officers dont? (else I think they do cost renown, but dont display the cost?)I'm on a type IIb doing the training.
not sure what you mean. while you are in port, if you see an available human in the left side panel, there will be a cost-in-renown shown, even if it is zero.

Quote:
(another minor crew bug is port roster duplicated a crew member i added to my boat named Emil Gustav R Moller. name and stats.)
yes, this can happen. it is because the name pool is sort of small. i have edited my version and you can learn that later on. for now, you have to live with crew using the same names.
Quote:
Last thing, how do I find range without a stadimeter? Or how do I access stadimeter/add one? Recognize ship/dial height/stadimeter angle/range is one of the best bits of immersive gameplay. I want to make sure I know how to use this mod properly before messing with a bunch of optics mods etc.
i cannot help you with this because i use auto-targeting and one of the scopes has a built-in stadimeter. you might want to start out using auto until you learn the ropes and then try your hand at manual targeting.
good luck, Herr Kaleun
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