Quote:
Originally Posted by Nexus7
That could be, after all i didnt use the "probability of inclusion" value yet.
|
That and the ability to make dynamic groups is the most useful thing in the game. I think.
You can use that to vary the speeds and depths of AI vehicals in the game. Also, if you know the distribution of targets (in an AOU for example) you can use it to reproduce that distribution.
If you apply it to dummy objects (for example, several Sonalysts HQs stuck WAAAAAY far away where nobody will mess with them) you can essentially generate random numbers. If you're clever I suspect you can generate them according to whatever distribution you want, at least to a certain approximation.
I think sometimes that dynamic groups are underappreciated.