Awsome, will test it right away.

Quote:
Originally Posted by Boris-Barboris
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
- support for completed flag of available scenario. Server-side persistence is not yet implemented.
- support for displaying and starting campaign missions in loadout menu.
- fixed zombie animals: they were not removed from the simulator on death.
- shift hotkey + drag LMB contact's tail ray to translate solution.
- proximity fuse logic interpolation to account for low simulator update frequency.
- fix weapon aiming handle incorrect dragging offset.
- increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client
I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
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