Quote:
Originally Posted by Fifi
To make ships sinking slower, you have to edit the Data/zones.cfg, and increase the different flooding values for small merchants etc
If you only damage a ship, and he sails away, once passed the spawning km radius he will unspawn and will not be credited 
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great. i make some test, it works.
now i m more curious about the definition of [NKeel] [NEFloodB] [NEFlotMain] etc.