Quote:
Originally Posted by derstosstrupp
Don’t bother with the 4-bearing method. Not only is it anachronistic, having been developed in the 1950s in the US, it just doesn’t make any sense to do it in World War II submarine combat. The German doctrine stressed having eyes on the surface, because your eyeballs can provide you all the information you need. WW2 hydrophones were nowhere near as reliable and accurate as they are in the game anyway (hence the doctrine of surfaced whenever possible).
If you want to do things historically, and also relatively simply with some practice, take a look at my post below, specifically the three methods in there in quotes:
https://www.subsim.com/radioroom/sho...63&postcount=2
As for the “sticky escort” bug, once you get used to looking at things on the horizon vs looking at the map, it will become obvious to you when this is happening. Just execute a couple of zig legs that are somewhat lengthy, and watch what he does. It will become clear when what he is doing doesn’t make any sense.
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Thankyou!
I'm not so bothered about attack once the targets are sighted. More gathering information at long range to determine the course of the target once picked up on the hydrophone. How do you do this (as well as determining how many kilometres away the target is) without all the 4 bearings calculations? At present, with symbols on it's fairly easy to place a mark on each sucessive hydrophone point and get a good idea of heading.
Thanks for the information.