Quote:
Originally Posted by Compans57
I've reached the point whereby I'd like to implement this into the game. The whole idea of working 'blind' seems like it'd add a rawness and realism to the whole thing. I have a few reservations though. I'm wondering if anyone could give me their opinion:
- The 4 bearing method seems very involved and quite complicated. Is it necessary to go through the whole sequence for every contact? I'm thinking that much of the time the contact is a warship or warship group that you're trying to leave at a distance. Is there a simplified method to determine where they are that doesn't involve so many marks and compasses etc?
- I have the annoying bug a lot, whereby a warship or several will attach itself to my sub at a distance and follow, in a circle pattern also at a distance. The only way to stop this is to save and reload the game. As it's obvious when this happens with symbols on, I would imagine it's far less so with real navigation. How do players deal with this?
Thanks.
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Don’t bother with the 4-bearing method. Not only is it anachronistic, having been developed in the 1950s in the US, it just doesn’t make any sense to do it in World War II submarine combat. The German doctrine stressed having eyes on the surface, because your eyeballs can provide you all the information you need. WW2 hydrophones were nowhere near as reliable and accurate as they are in the game anyway (hence the doctrine of surfaced whenever possible).
If you want to do things historically, and also relatively simply with some practice, take a look at my post below, specifically the three methods in there in quotes:
https://www.subsim.com/radioroom/sho...63&postcount=2
As for the “sticky escort” bug, once you get used to looking at things on the horizon vs looking at the map, it will become obvious to you when this is happening. Just execute a couple of zig legs that are somewhat lengthy, and watch what he does. It will become clear when what he is doing doesn’t make any sense.