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Old 03-26-21, 01:53 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,123
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Quote:
Originally Posted by Pilot_76 View Post
Folks,

I am using the "no sub on map" mod for realistic navigation (cel/DR) and in not using TC at all. A few things:

1-The submarine will drift off course unless a plotted course has been placed on the map.

2-That ruins realistic navigation because the plotted course makes me see where my sub is with an unrealistic gps precision.

Possible workarounds:

1- Plot a course then abandon the games's map and use another pc/laptop with another copy of SH3/4 etc and use that one's map.

2- Find the graphic file for the plotted course and make it transparent but this might affect other tools such as the ruler.

3- Same as option #1 but use Google Earth or any other Nautical Navigation app instead but errors will arise due to the games's map being a flat Earth and corrections must be made in order to have distances and ETA's etc correct. (SH3 GWX Manual explains this further).

4- Find the data (if it exists) in some sort of cfg file or ini file and reduce this drift to zero.

any help is appreciated...


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Interesting. I have always wanted to try out the celestial navigation dead reckoning in SH 4 but man that has to take months longer than an actual patrol lol. Frequent saves and and a logging of positions outside of the sim in case of CTD etc I am sure.

I'll ask around, hopefully can get this worked out.
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