Quote:
Originally Posted by bsmooth
I ran into this a few times and wondered If it would work in real life.
Say you take a few depth charges, and you start to have flooding in the forward torpedo room.
You start that long slow downward journey to the bottom of the ocean.
I remembered that Movie Ice Station Zebra, where they run into the same problem and they go full reverse "put it into the red".
I've tried that in SH4 and it really works, and I've saved my sub a few times using this method until the bulkheads are fixed.
But would it really work in a real sub ?
|
Depends. What setup at you running? Stock game? mods like TMO FOTRS? RF? Mods adjust flooding etc at times. However, in general, you have it correct.
Scenario A: Depth charge blows out a forward compartment and have flooding, sub takes down angle and can't stop your plunge, reverse engines full, back emergency if needed, sometimes if flooding is mild back 1/3 is enough, set a shallow depth so once past that depth, the planes are kept on rise. Battery consumption becomes a concern during the long repair and pumping process so have to watch it. Boats have a safety factor built in(many went much much deeper in real life when damaged etc than planned. Example, Porpoise Class USS Pollack, read where she went to over 500 feet when lost control during a combat dive. Old riveted hull was rated at 250 feet test depth. Gato's go pretty deep as well, Balao and Tench cab way off a 600 ft depth gauge before crush depth. I do not know their crush depths (Don't want to know) but have been forced far below their rated 412/450 and way off the 600 ft depth gauge.
Scenario 2: Stern compartment such as torpedo or engines room flooded, down by stern. Easier to control, find the proper speed, make sure diving planes kept on rise to avoid going to deep. If a centered compartment such as control room or conning tower flood, won't have too much or an angle but will find you sink somewhat evenly,but need speed and rise on planes to keep level. Basically, all can do is fight to keep control while DC party makes repairs.