I am still not totally satisfied with the damage textures, I felt like the shellholes are too circular so I changed them this week. Also I felt that the holes are a bit big for an 88mm gun, so they may be made smaller.
Plus the metal doesn't look "ragged" enough. Ah well, more work for later.
The nice thing is I can use Objectremains to NOT show holes unless a shell of a certain size hits the ship. Thus, battleship turrets for example can be immune to visible damage from, say, an 88mm gun, but get holed when they are hit by a 12-inch shell.
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