German squads were 7 with the very first Marder IFVs, later versions had only room for 6, and so squad sizes got reduced.
But I think 6 is very small and does not allow much room for losses. Its the kind of surgical super-precise clean tabletop ground warfare fighting - that I do not expect happening in a close quarter combat against equal enemies.
There is always the inherent expectation (that I do not share) that own losses will not be suffered. And when you are low on numbers from start on and then suffer losses, you are - well, no longer in your plan's comfort zone.
I want reserves. 6 man squads have none.
The way the Combat Mission Shock Force game depicts US Marine Corps units with much larger infantry groups, depict somehow how it should be. You also get much greater tactical flexibility.
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