Thread: [WIP] TMO Update: Almost ready
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Old 03-18-21, 04:34 PM   #13
s7rikeback
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Quote:
Originally Posted by Bubblehead1980 View Post
Thanks! I am looking at this currently, little confused. I have the guns_radars.dat open (stock) and I see the DC_Rack_SH4...this has the IJN crew yes? This particular node needs to be implemented into TMO? I don't see the same node in the TMO DC_Rack_SH4. I am assuming this means the stock is still showing American crew for IJN DC racks? I wonder if this has happened to anyone else or if I have a corrupted install. I never recall having this issue with TMO prior.
So in the stock guns_radars.dat, the DC_Rack_SH4 has the following Entries:



The WM1 node is used to call animated crewman to the weapon, in this case the DC_Rack_SH4 in stock is set up to call JP_SOL_MRN_01, so you will get a Japanese crewman to man this weapon.

Example for the JP units:
NodeName=W01
LinkName=DCRack_SH4
StartDate=19380101
EndDate=19451231

---------------------------------

The file I'm sharing with you, is set up to call an AM_SOL_MRN_01, so you will get an American crewman to man this weapon.

Example for the AM units:
NodeName=W01
LinkName=DCRack_SH4_US
StartDate=19380101
EndDate=19451231



So you can now set your ships up correctly with correct rostered sailors manning the DC Rack crews.

Hope this helps, just remember to edit the eqp W0 calls to call the correct files..
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