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Old 06-29-06, 08:22 PM   #7
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by LuftWolf
The way we use DW, as a universal database and doctrine set for various missions, is one reason why we are limited in our sim experience, although not really enough for anyone to consider themselves deprived of a lot of minutae and waiting around.
You're not really as limited in DW as you sometimes say you are. There is an awful lot to be learned by playing around in DW, modded database and doctrines or not. It's a good sim. Sometimes I think people tend to worry too much about the particulars of system X or system Y.

You're in the COs chair, HELLO! People should worry about the things a CO worries about! A CO is the commanding officer, he or she COMMANDS. DW is great for that. It's about tactical decision making, not noodling around with knobs, switches and buttons. All that is just a means to an end.

But... computer gamers are techies, not officers. That's not their first instinct. They like their knobs, switches and buttons. That's what they're used to worrying about so they tend to focus on that. And besides in all fairness, COs of warships are techies on some level too. It's no accident that the even the English majors at the Naval Academy end up taking a curriculum heavy on science, engineering and math courses. You can't be fascinated by warships and not be a technophile.

Personally, I think DW strikes a great balance between the two extremes to make a fun tactical simulation. What's wrong with that?

Last edited by SeaQueen; 06-29-06 at 08:25 PM.
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