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With wargames, as in all computer models, it is possible to be "precisely wrong," with simulations. It makes no sense to attempt to model details which the simulation lacks the tools to exploit, understand, and interact with in a realistic way, and, don't really matter anyway because if you had those tools it'd stop mattering.
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I agree with this statement.
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I wish I could be more explicit here, but I really can't. It gets into details that I can't talk about. It is sufficient to say, though that in this case, it is actually more accurate to have less detail in the sim.
Wargames like DW, Harpoon, Global Conflict Blue, Sub Command, Jane's Fleet Command, are always abstractions. They're computer models. You can't avoid that. DW makes you a CO, XO, OOD, AO, and FCC all rolled into one. You can't do the job of what in real life takes a small team of individuals. Why bother adding a bunch of stuff that a subordinate would take care of so you wouldn't have to worry about it? It makes no sense.
You actually end up learning less about naval warfare that way.
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Well, of course, I'm simply an "amateur tinkerer" as someone said... but regarding DW, this is one interpretation.
But I always find it interesting to hear repeatly how limited DW is, from people who know not very much about it.
DW is designed so that individual missions have specific databases and doctrines assigned to it. As a professional, if you used those tools to their full extent, your ability to use the sim would be significantly improved.