Quote:
Originally Posted by Professor M
Thanks for the reply and the detailed description of how to make the mod and why it works.
If I understand you correctly, I just copy and paste the above into the 'Randomised Events' file and Commander selects a value at random (each time the game is started) during the whole war. If so, does it take into account improvements in the technology over time/with model upgrades to ships' hydrophone?
If not, Fifi's suggestion sounds interesting. though I have not dipped into the date folders as yet, it seems simple enough.
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Correct; just copy/paste into the RE file and also correct it is accessed each time the game is started. Be sure to number the sections in Commander correctly otherwise they won't be accessed.
I.e., note the "0" in the section heading: [0:data\cfg\sim.cfg]. These must be in order so the next section would have to be changed to 1, the next would be 2, etc.
This only needs to be done until the [Malx] sections are reached as they are a different function of the file.
Speaking of which, unless your install includes modified files for the sabotage and malfunction parts of this file, the Commander sabotage & malfunction option will not work correctly and could cause problems as the hex locations in the sabotage & malfunction sections included with Commander are for 1.4b only.
Many mods/megamods change the hex values hence the reason some provide updated Commander Randomized events files.
Yes to the equipment question; that is handled separately by the game outside of Commander.