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Old 03-15-21, 06:16 PM   #3
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 582
Downloads: 568
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Quote:
Originally Posted by gap View Post
You are all but focusing on unimportant details. All the details are important and they make the difference between a quality product and a shoddy work.

That said:
  1. I am not sure that clouds in game are following the wind direction; if you are, then that's a good news.

  2. Making particles to follow the real wind direction is not as easy as one may think. Many have tried doing that (mostly with funnel smoke) but with rather inconsistent results. Maybe TDW managed achieving that result with FX Update, in which case his files should be studied.

  3. After so many years since DyEnv's release my memory might fail, but I don't think this mod to contain any smoke-related setting. If it does, for sure it was not my part of work. In general we didn't mess too much with FX stuff because several other mods dealt with that aspect of the game.
About the Mod "FX_Update_0_0_22_ByTheDarkWraith" I remember that its author specified in an improvement that the red flares followed the wind direction!

Very impressive mod by the way
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