Wow, this topic with questions did not go into oblivion. This is progress and good.
Hi, everyone, and welcome back.

I understood you correctly: the
mechanics of the torpedoes remained the same as in the original game with the same shortcomings, but TDW made a solution to the issue with “magnets " by
changing the Spheres and Boxes, namely, taking their geometric boundaries outside the 3D models in the files of the destruction
zones in individual ships-units?