View Single Post
Old 03-15-21, 04:33 AM   #14
Rosomaha
Loader
 
Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
Default

Wow, this topic with questions did not go into oblivion. This is progress and good.

Hi, everyone, and welcome back.

I understood you correctly: the mechanics of the torpedoes remained the same as in the original game with the same shortcomings, but TDW made a solution to the issue with “magnets " by changing the Spheres and Boxes, namely, taking their geometric boundaries outside the 3D models in the files of the destruction zones in individual ships-units?
Rosomaha is offline   Reply With Quote