Thread: decoys
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Old 03-13-21, 01:03 PM   #10
Bubblehead1980
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Join Date: Apr 2009
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I modded the decoys for TMO because they seemed ineffective and frankly in later war(when they were actually introduced) they are needed due to the shallow water operations that become the norm. I edited the file where they make noise, raised it from 0.0 to 0.50. Did not increase the duration beyond the default 15 minutes but did raised the number carried to 15. They are effective for a time, especially if have multiple escorts, will distract one or two for a few minutes but does not nerf the AI.
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