Thread: [WIP] "Lochinvar" Clyde puffer
View Single Post
Old 03-12-21, 10:27 AM   #100
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Mister_M View Post
Maybe I don't understand fully your idea, but the number of effects can be limited by the number of fake shells only. If the effect is triggered by the height of the node, then the effect will be spawned each time that the node is higher than the value specified in the height controller.
Probably you are right. I was thinking that if we set max number of number of particles low enough, and particle's life long enough, no new "whistle event" could be triggered until the old particles are removed from the game. Anyway the max particle setting setting is a per-particle-generator parameter, so it is well possible that it won't prevent the triggering of a new whistle.


Quote:
Originally Posted by Mister_M View Post
Yes, Anvart (see my previous message) : he created some mods to improve radar's rotation and elevation cynematics for SH3, and he knows very well how it works. You should ask him if the idea is feasible with state machine controllers.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote