Quote:
Originally Posted by gap
Hi Mister_M,
Unless a ship is zigzagging or avoiding a collision (in which case the the whistle alarm would be appropriate), changes of course are not so common. I any case I think we can limit the maximum bumber of whistle blows through particle generator's settings.
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Maybe I don't understand fully your idea, but the number of effects can be limited by the number of fake shells only. If the effect is triggered by the height of the node, then the effect will be spawned each time that the node is higher than the value specified in the height controller.
Quote:
Originally Posted by gap
I have not experience with the StateMachine controller. Can any helpful and knowledgeable subsim mate explain how it works?
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Yes, Anvart (see my previous message) : he created some mods to improve radar's rotation and elevation cynematics for SH3, and he knows very well how it works.

You should ask him if the idea is feasible with state machine controllers.