Thread: [TEC] Next Project- USS Drum
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Old 03-07-21, 08:09 PM   #3
Bubblehead1980
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Quote:
Originally Posted by propbeanie View Post
Yes, you can! sub upc file, and change the name there. Don't forget all the other files that go along with that though. The Drums conn was one of those "in-between" conns also, wasn't it? In FotRSU, MadMax used 4 different conns on the Gato, the Balao uses 2. Probably the 2 Balao conns are the same as the last two Gato conns. The Tench uses one conn. But of course, it is a clone of the Balao, with some slightly different settings. We're wanting to get ETR3(SS)'s Tench functional in the mod...

I figured it could be done, sure I will have questions lol

I believe the Balao sail/conning tower the Drum was provided as replacement was the in between, and never altered again during war to my knowledge(could be wrong though) it has a 40mm forward with 20 MM aft, 5 inch gun forward, as it stands today.

Does TMO use the Tench by ETR3(SS) or is that a different one? Tench is fun even if have limited time to use it. One thing I would love to add as upgrade for all late war subs (many did get this) is ST radar for the attack scope. Also, SV radar is great but since can't shut it off in TMO, may make it air only at some point. I do love you guys made it in FOTRS where can shut the SD radar off as well, since many enemy vessels have radar warning equipment and could home in obviously. Something I struggled with if want to put into TMO. Realism, they did not tool around with SJ on at all times, they did sweeps, depending on skipper they did sweeps with SD(even though it was not directional, just gave distance to contact). I have considered incorporating RWR for IJN to certain ships such as Yamato(it did have this tech in 43 on) and other capital vessels, some of the fleet DD's and aircraft at some point. As you know, this sim is aggravating lol make a change and works better or worse than planned. Example, finally have dark nights in TMO and can pull off night surface attacks in a historically accurate manner but at times, with the dark and the sim.cfg visual under light factor set to 3.0 (default for tmo) , at times they are too blind. I lowered it to 2.5, they are too hawkeyed lol and was in a overcast, foggy night, with mild chop and no rain, spotted me at 4000 yards lol. So guess will see how it works between 3.0 and 2.5.
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