Thread: [WIP] "Lochinvar" Clyde puffer
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Old 03-07-21, 07:08 PM   #83
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jeff-Groves View Post
IF you used a loose import? The files are corrupt as I see it.
TDW's loose import really screws the pooch!
Totally wrong way to do it and I did warn him about that YEARS ago!
I prefer untouched obj files as you created them.
That way there are no surprises.
Yes, I did, but I managed finding at least one multi-UV-mapped model in Wings format that I just exported as two obj files ready for import. You will find them in your e.amail's inbox

Quote:
Originally Posted by Jeff-Groves View Post
Animations?
Well I did tell you how to export them and gave links to the programs to do so.
Nice thing is once exported? One can gain information to edit or create new animations.
Okay, I will look into that when I finish with the rest of the work on the boat

Quote:
Originally Posted by Jeff-Groves View Post
Never tried attaching a dat animation to a GR2 unit myself.
And I was looking and still have that dc-Man stuff. I'll check those again.
The sail will be an optional equipment. I plan to add it to the main model as any other equipment. In this case, dat or gr2, equipment's format doesn't matter: stock flags are .dat objects and other that the known dat-format limitations, they are rendered just fine.

The other method I see for linking a dat object to a GR2 unit is by merge controller. See how animated torpedo doors are linked to Type VII's hull. In that case the torpedo doors are gr2 objects, but I don't see that wouldn't work with dat parts too.


Quote:
Originally Posted by kapuhy View Post
It looks great! In fact, you can forget about creating damage model, no one will dare to destroy such a cute ship.
I wish all our fellow U-boat commanders were as sweethearted as you, bbut many of them tend to be more aggressive lol

Quote:
Originally Posted by kapuhy View Post
One thing to remember if you want it multi-skinned: unless someone finds a way around this, LOD models still don't support multiple textures (unless you plan on doing them separate clone units).
That's exactly my plan: one generic version of the boat, plus half a dozen proxy copies, each featuring the funnel colors and the house flag of one real ship owner (Dundee, Perth & London Shipping Co, Richard Irvin & Sons, J. Hay & Sons, McNeill, New Medway Steam Packet Co, Purdy Coal Co.). The copies will be set up for not showing up in the recognition manual - I hope that setting works - so not to spam it with so many copies of the same boat.

Customizing funnel colors will imply each copy having its own version of the AO map, so being at it, why not shuffling the colors of other boat parts as well?
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