Thread: [REL] Real Сloud Types
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Old 03-07-21, 09:59 AM   #9
U-190
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Quote:
Originally Posted by gap View Post
Thank you Jeff

Exactly my point and abrupt end of the discussion.
I wish that my own candidate (scene.dat) was true, but indeed EnvSim.act makes perfect sense as the places where cloud types are declared.



Are you a brilliant programmer capable of hacking compiled code?

https://www.subsim.com/radioroom/sho...d.php?t=170725
It looks like I have nothing else to do here.....
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