I'm not going to explain the object file format. You can look that up for a basic understanding.
What I AM going to explain is HOW a GR2 file uses the format to store the information and how it does that!
Knowing that information tells me HOW to write a Converter!
Some of the information can also be used to Ghost S3D!
Last edited by Jeff-Groves; 03-05-21 at 03:23 PM.
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