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Old 06-28-06, 11:34 PM   #2
Kpt. Lehmann
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Quote:
Originally Posted by Cdre Gibs
Community Public Annoucement:
This is just a friendly warning to all user's of the GW Mod and those who wish to ALSO use NYGM as an overwrite on TOP of GW.

Due to the number of ppl over the last few weeks or so that have installed GW and then installed NYGM over the top and then find that certain bit's no longer function correctly - this is due to the fact that Both mods are NOT compatable with each other.

I'm not saying you have to use just GW and forgo NYGM, nor that you have to use just NYGM and forgo GW. As several other ppl have stated you can have your cake and eat it too. Its just a case of having Dual Installs of SH3 with 1 mod only installed into 1 of each of the copy's of SH3. This has been explained by several ppl before as to the "How To".

The other thing is you cant expect either GW or NYGM to try to solve your issues with a combined install of both mods, since in reality what you now have installed is not realy either GW or NYGM.

So the moral of the story is this. USER BEWARE and on you own head be it if you run a combined GW/NYGM install.
The above is correct. Installing one mod over the other breaks dozens of items, be they simulator code content, graphic, and/or sound.

A merger between the two is not supported, nor is it realistically feasible.

The same is true of Carotio's Add-On for GW. This work is not supported or condoned by the GW team in any way.

A merger between the two is not supported, nor is it realistically feasible.

As modders our respective dev teams can only effectively support our own respective mod packages. We all have different philosophies and points of view that address things quite differently at any rate.

We are all building with the end user in mind.

For players that come to us having a problem after mixing big mod packages, there are potentially thousands of possible file data/content discrepancies.
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